The Windows versions were later derived from the Mac versions in what one of the developers described as porting them from the Mac OS to Windows. Even though the company sold only Windows apps at that time, they decided to run the project on that era's iPads & iOS versions because they did inherently have that limitation.Īs I am sure you know, iOS is not identical to the Mac OS but it does share enough similarities that that early work could be leveraged for the development of Designer for Mac. As you may or may not know, Affinity began as a research project at Serif to test the feasibility of developing a graphics app that would run acceptably on a device with severe limitations on the amount of memory available to applications. If you are talking about the "Software Development Life Cycle" then it does not mater what operating system you develop for as the cost is the same.īut it does matter how much work has already been done on one or another OS.
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